![]() (1/Day)Īs an action, for the next 2 hours you have +5 to Initive rolls and you cannot become surprised. (1/day)Īs a bonus action, choose a creature within 30 feet of you that you can see. If the object is fixed and fragile then it is destroyed. (1/Week)Īs a bonus action, all non-magical wooden objects that are not either fixed to the ground or another non-wooden object are pushed back 30 feet away from you. (1/Day)Īs an action, Choose an Elemental within 60 feet of you that you can see. For 1 minute, if either of you try to touch the other (including melee attacks) then they will instead be pushed back 5 feet. You are immune to all shape changing spells and magical effects.Īs a bonus action, choose a creature within 30 feet of you that you can see. You are immune to the Frightened condition. You are immune to the Petrified condition. You are immune to the Paralyzed condition. You are immune to all magical diseases but not non magical diseases. You are immune to all forms of non magical disease. You can ignore 1 level of Exhaustion (you will not die until 7th level). You know the value of all Gems, Jewelry, Art Objects, and Trade Goods within sight. You are immune to the crushing depths of oceans and can breath underwater. When you recieve Temporary Hit Points you gain an extra 1d4. You must keep the new result.Īll healing magic cast on you may reroll any 1s rolled. When you roll Hit Dice for healing you may reroll any 1s rolled. ![]() Your skin tone/color has a tendancy to change with your mood. You always know your cardinal directions, and your depth or elevation.Īfter each Long Rest, choose what color your hair and/or eyes have changed to while resting. Merchants will never overcharge you for goods and services and may sometimes offer you deals. They will always either find nothing or anything they take reappears where they took it. Insects scatter if within 15 feet of you.Īny ship you are on-board has favorable winds in the sails and can move at maximum speed. You can stand up from Prone using only 5ft of Movement. You are Invisible to Fey creatures, and they can never learn your name. You are Invisible to Undead creatures, and cannot be turned into one. If you already have Darkvision, extend it's range 30ft. You have a 20% chance to see through any Illusion. You need 1 hour less sleep (or Trance/Rest) during a Long Rest, and can Rest in Armour with no penalties. When you hear a new language spoken for the first time, there is a 50% chance you become proficient in that language (effectly always having known it) Gain proficiency in a Save you are not already proficient. Gain proficiency in a Skill you are not already proficient. You have Proficiency with all Gaming tools. You become proficient with all weapons, armor, and shields.
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